1use crate::Bgm;
2use crate::Bgs;
3use crate::Event;
4use crate::Table;
5use std::collections::HashMap;
6
7#[derive(
9 Debug,
10 serde::Serialize,
11 serde::Deserialize,
12 ruby_marshal_derive::FromValue,
13 ruby_marshal_derive::IntoValue,
14)]
15#[ruby_marshal(object = b"RPG::Map")]
16pub struct Map {
17 pub height: i32,
18 #[ruby_marshal(
19 from_value = "crate::util::ruby_string2string",
20 into_value = "crate::util::string2ruby_string"
21 )]
22 pub parallax_name: String,
23 pub events: HashMap<i32, Event>,
24 pub bgm: Bgm,
25 pub parallax_sx: i32,
26 pub width: i32,
27 pub encounter_step: i32,
28 pub bgs: Bgs,
29 pub data: Table,
30 pub autoplay_bgm: bool,
31 pub parallax_loop_y: bool,
32 pub encounter_list: Vec<i32>,
35 pub autoplay_bgs: bool,
36 pub parallax_show: bool,
37 pub scroll_type: i32,
38 pub parallax_loop_x: bool,
39 pub disable_dashing: bool,
40 pub parallax_sy: i32,
41}