rpgmxp_types/
animation.rs1use crate::AnimationFrame;
2use crate::AnimationTiming;
3
4#[derive(
5 Debug,
6 serde::Serialize,
7 serde::Deserialize,
8 ruby_marshal_derive::FromValue,
9 ruby_marshal_derive::IntoValue,
10)]
11#[ruby_marshal(object = b"RPG::Animation")]
12pub struct Animation {
13 pub id: i32,
14 #[ruby_marshal(
15 from_value = "crate::util::ruby_string2string",
16 into_value = "crate::util::string2ruby_string"
17 )]
18 pub name: String,
19 #[ruby_marshal(
20 from_value = "crate::util::ruby_string2string",
21 into_value = "crate::util::string2ruby_string"
22 )]
23 pub animation_name: String,
24 pub animation_hue: i32,
25 pub position: i32,
26 pub frame_max: i32,
27 pub frames: Vec<AnimationFrame>,
28 pub timings: Vec<AnimationTiming>,
29}