rpgmxp_types/
animation_frame.rs

1use crate::Table;
2
3#[derive(
4    Debug,
5    serde::Serialize,
6    serde::Deserialize,
7    ruby_marshal_derive::FromValue,
8    ruby_marshal_derive::IntoValue,
9)]
10#[ruby_marshal(object = b"RPG::Animation::Frame")]
11pub struct AnimationFrame {
12    pub cell_max: i32,
13    pub cell_data: Table,
14}