rpgmxp_types/
animation_frame.rsuse crate::Table;
#[derive(
Debug,
serde::Serialize,
serde::Deserialize,
ruby_marshal_derive::FromValue,
ruby_marshal_derive::IntoValue,
)]
#[ruby_marshal(object = b"RPG::Animation::Frame")]
pub struct AnimationFrame {
pub cell_max: i32,
pub cell_data: Table,
}