rpgmxp_types/
animation_frame.rs1use crate::Table;
2
3#[derive(
4 Debug,
5 serde::Serialize,
6 serde::Deserialize,
7 ruby_marshal_derive::FromValue,
8 ruby_marshal_derive::IntoValue,
9)]
10#[ruby_marshal(object = b"RPG::Animation::Frame")]
11pub struct AnimationFrame {
12 pub cell_max: i32,
13 pub cell_data: Table,
14}