use crate::ClassLearning;
use crate::Table;
#[derive(
Debug,
serde::Serialize,
serde::Deserialize,
ruby_marshal_derive::FromValue,
ruby_marshal_derive::IntoValue,
)]
#[ruby_marshal(object = b"RPG::Class")]
pub struct Class {
#[ruby_marshal(
from_value = "crate::util::ruby_string2string",
into_value = "crate::util::string2ruby_string"
)]
pub name: String,
pub armor_set: Vec<i32>,
pub learnings: Vec<ClassLearning>,
pub weapon_set: Vec<i32>,
pub state_ranks: Table,
pub position: i32,
pub id: i32,
pub element_ranks: Table,
}