#[derive(
Debug,
serde::Serialize,
serde::Deserialize,
ruby_marshal_derive::FromValue,
ruby_marshal_derive::IntoValue,
)]
#[ruby_marshal(object = b"RPG::Enemy::Action")]
pub struct EnemyAction {
pub basic: i32,
pub condition_hp: i32,
pub rating: i32,
pub condition_turn_b: i32,
pub kind: i32,
pub condition_switch_id: i32,
pub condition_turn_a: i32,
pub condition_level: i32,
pub skill_id: i32,
}