rpgmxp_types/
enemy_action.rs

1#[derive(
2    Debug,
3    serde::Serialize,
4    serde::Deserialize,
5    ruby_marshal_derive::FromValue,
6    ruby_marshal_derive::IntoValue,
7)]
8#[ruby_marshal(object = b"RPG::Enemy::Action")]
9pub struct EnemyAction {
10    pub basic: i32,
11    pub condition_hp: i32,
12    pub rating: i32,
13    pub condition_turn_b: i32,
14    pub kind: i32,
15    pub condition_switch_id: i32,
16    pub condition_turn_a: i32,
17    pub condition_level: i32,
18    pub skill_id: i32,
19}