rpgmxp_types/enemy_action.rs
1#[derive(
2 Debug,
3 serde::Serialize,
4 serde::Deserialize,
5 ruby_marshal_derive::FromValue,
6 ruby_marshal_derive::IntoValue,
7)]
8#[ruby_marshal(object = b"RPG::Enemy::Action")]
9pub struct EnemyAction {
10 pub basic: i32,
11 pub condition_hp: i32,
12 pub rating: i32,
13 pub condition_turn_b: i32,
14 pub kind: i32,
15 pub condition_switch_id: i32,
16 pub condition_turn_a: i32,
17 pub condition_level: i32,
18 pub skill_id: i32,
19}