use crate::AudioFile;
#[derive(
Debug,
serde::Serialize,
serde::Deserialize,
ruby_marshal_derive::FromValue,
ruby_marshal_derive::IntoValue,
)]
#[ruby_marshal(object = b"RPG::Item")]
pub struct Item {
pub animation1_id: i32,
pub consumable: bool,
#[ruby_marshal(
from_value = "crate::util::ruby_string2string",
into_value = "crate::util::string2ruby_string"
)]
pub icon_name: String,
pub minus_state_set: Vec<i32>,
#[ruby_marshal(
from_value = "crate::util::ruby_string2string",
into_value = "crate::util::string2ruby_string"
)]
pub name: String,
pub mdef_f: i32,
pub common_event_id: i32,
pub recover_hp_rate: i32,
pub occasion: i32,
pub price: i32,
pub recover_sp: i32,
pub plus_state_set: Vec<i32>,
pub pdef_f: i32,
pub menu_se: AudioFile,
pub parameter_points: i32,
pub scope: i32,
pub recover_sp_rate: i32,
pub element_set: Vec<i32>,
pub hit: i32,
pub animation2_id: i32,
pub parameter_type: i32,
#[ruby_marshal(
from_value = "crate::util::ruby_string2string",
into_value = "crate::util::string2ruby_string"
)]
pub description: String,
pub id: i32,
pub variance: i32,
pub recover_hp: i32,
}