#[derive(
Debug,
serde::Serialize,
serde::Deserialize,
ruby_marshal_derive::FromValue,
ruby_marshal_derive::IntoValue,
)]
#[ruby_marshal(object = b"RPG::Troop::Page::Condition")]
pub struct TroopPageCondition {
pub actor_id: i32,
pub turn_a: i32,
pub turn_valid: bool,
pub enemy_hp: i32,
pub switch_valid: bool,
pub switch_id: i32,
pub enemy_index: i32,
pub actor_valid: bool,
pub actor_hp: i32,
pub turn_b: i32,
pub enemy_valid: bool,
}