pub enum GameDataOperandKindActorCheck {
Level,
Exp,
Hp,
Mp,
Param(u8),
}Variants§
Implementations§
Trait Implementations§
Source§impl Clone for GameDataOperandKindActorCheck
impl Clone for GameDataOperandKindActorCheck
Source§fn clone(&self) -> GameDataOperandKindActorCheck
fn clone(&self) -> GameDataOperandKindActorCheck
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for GameDataOperandKindActorCheck
Auto Trait Implementations§
impl Freeze for GameDataOperandKindActorCheck
impl RefUnwindSafe for GameDataOperandKindActorCheck
impl Send for GameDataOperandKindActorCheck
impl Sync for GameDataOperandKindActorCheck
impl Unpin for GameDataOperandKindActorCheck
impl UnwindSafe for GameDataOperandKindActorCheck
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more