pub enum GameKind {
Xp,
Vx,
}
Expand description
The game kind
Variants§
Implementations§
Trait Implementations§
impl Copy for GameKind
impl Eq for GameKind
impl StructuralPartialEq for GameKind
Auto Trait Implementations§
impl Freeze for GameKind
impl RefUnwindSafe for GameKind
impl Send for GameKind
impl Sync for GameKind
impl Unpin for GameKind
impl UnwindSafe for GameKind
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.§impl<T> FromArgValue for T
impl<T> FromArgValue for T
§fn from_arg_value(value: &str) -> Result<T, String>
fn from_arg_value(value: &str) -> Result<T, String>
Construct the type from a commandline value, returning an error string
on failure.