Struct rpgmxp_types::actor::Actor
source · pub struct Actor {Show 22 fields
pub initial_level: i32,
pub armor4_id: i32,
pub weapon_id: i32,
pub character_name: String,
pub name: String,
pub exp_inflation: i32,
pub parameters: Table,
pub armor2_fix: bool,
pub class_id: i32,
pub armor3_id: i32,
pub armor1_fix: bool,
pub exp_basis: i32,
pub armor2_id: i32,
pub battler_hue: i32,
pub armor4_fix: bool,
pub final_level: i32,
pub weapon_fix: bool,
pub armor1_id: i32,
pub id: i32,
pub character_hue: i32,
pub battler_name: String,
pub armor3_fix: bool,
}
Fields§
§initial_level: i32
§armor4_id: i32
§weapon_id: i32
§character_name: String
§name: String
§exp_inflation: i32
§parameters: Table
§armor2_fix: bool
§class_id: i32
§armor3_id: i32
§armor1_fix: bool
§exp_basis: i32
§armor2_id: i32
§battler_hue: i32
§armor4_fix: bool
§final_level: i32
§weapon_fix: bool
§armor1_id: i32
§id: i32
§character_hue: i32
§battler_name: String
§armor3_fix: bool
Trait Implementations§
source§impl<'de> Deserialize<'de> for Actor
impl<'de> Deserialize<'de> for Actor
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
source§impl<'a> FromValue<'a> for Actor
impl<'a> FromValue<'a> for Actor
source§fn from_value(
ctx: &FromValueContext<'a>,
value: &Value,
) -> Result<Self, FromValueError>
fn from_value( ctx: &FromValueContext<'a>, value: &Value, ) -> Result<Self, FromValueError>
Create this type from the given value from the [
ValueArena
]. Read moreAuto Trait Implementations§
impl Freeze for Actor
impl RefUnwindSafe for Actor
impl Send for Actor
impl Sync for Actor
impl Unpin for Actor
impl UnwindSafe for Actor
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more