Struct rpgmxp_types::weapon::Weapon
source · pub struct Weapon {Show 17 fields
pub int_plus: i32,
pub animation1_id: i32,
pub name: String,
pub minus_state_set: Vec<i32>,
pub mdef: i32,
pub icon_name: String,
pub agi_plus: i32,
pub price: i32,
pub plus_state_set: Vec<i32>,
pub pdef: i32,
pub dex_plus: i32,
pub element_set: Vec<i32>,
pub atk: i32,
pub animation2_id: i32,
pub id: i32,
pub str_plus: i32,
pub description: String,
}
Fields§
§int_plus: i32
§animation1_id: i32
§name: String
§minus_state_set: Vec<i32>
§mdef: i32
§icon_name: String
§agi_plus: i32
§price: i32
§plus_state_set: Vec<i32>
§pdef: i32
§dex_plus: i32
§element_set: Vec<i32>
§atk: i32
§animation2_id: i32
§id: i32
§str_plus: i32
§description: String
Trait Implementations§
source§impl<'de> Deserialize<'de> for Weapon
impl<'de> Deserialize<'de> for Weapon
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
source§impl<'a> FromValue<'a> for Weapon
impl<'a> FromValue<'a> for Weapon
source§fn from_value(
ctx: &FromValueContext<'_>,
value: &'a Value,
) -> Result<Self, FromValueError>
fn from_value( ctx: &FromValueContext<'_>, value: &'a Value, ) -> Result<Self, FromValueError>
Create this type from the given value from the [
ValueArena
]. Read moreAuto Trait Implementations§
impl Freeze for Weapon
impl RefUnwindSafe for Weapon
impl Send for Weapon
impl Sync for Weapon
impl Unpin for Weapon
impl UnwindSafe for Weapon
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more