Struct rpgmxp_types::class::Class
source · pub struct Class {
pub name: String,
pub armor_set: Vec<i32>,
pub learnings: Vec<ClassLearning>,
pub weapon_set: Vec<i32>,
pub state_ranks: Table,
pub position: i32,
pub id: i32,
pub element_ranks: Table,
}
Fields§
§name: String
§armor_set: Vec<i32>
§learnings: Vec<ClassLearning>
§weapon_set: Vec<i32>
§state_ranks: Table
§position: i32
§id: i32
§element_ranks: Table
Trait Implementations§
source§impl<'de> Deserialize<'de> for Class
impl<'de> Deserialize<'de> for Class
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
source§impl<'a> FromValue<'a> for Class
impl<'a> FromValue<'a> for Class
source§fn from_value(
ctx: &FromValueContext<'_>,
value: &'a Value,
) -> Result<Self, FromValueError>
fn from_value( ctx: &FromValueContext<'_>, value: &'a Value, ) -> Result<Self, FromValueError>
Create this type from the given value from the [
ValueArena
]. Read moreAuto Trait Implementations§
impl Freeze for Class
impl RefUnwindSafe for Class
impl Send for Class
impl Sync for Class
impl Unpin for Class
impl UnwindSafe for Class
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more